Search This Blog

Showing posts with label Will Pickering. Show all posts
Showing posts with label Will Pickering. Show all posts

Friday, 26 January 2018

Wolf Country No. 8. Hanging Tree. Jim Alexander (Writer), Will Pickering (Art), Jim Campbell (Letters). Planet Jimbot (January 2018)

Hugely engaging and enjoyable continuation of the story of the bitter war between two nations which can only be won by the complete extermination of the enemy. In the previous issue, Halfpenny the vampire leader of the Settlement in Wolf Country had been maneuvered by forces in the Kingdom, the story moves back to the settlement. The soldiers and some of the settlers, lead by Sergent Urquhart head into wolf country to find the vampire Luke who has defected to to werewolves. The fracture lines between the soldiers and the settlers, Luke and the werewolves, Urquhart and those who sent him to the settlement are displayed as the  point of no return is reached and choices have to be made. A classic confrontation is developed with tension and dramatic detail.
Jim Alexander draws brilliantly on the tradition of Westerns where a small party make a foray into hostile territory, the internal tensions of the party ratcheted up by the felt but not seen observation of their enemy. Romance gives way to violence and the demand for commitment. Continuity is a strength , used with care and precision as the bigger story is glimpsed in the actions of the cast.
Will Pickering's art is a deep pleasure to read, confident and expressive, stripped down to focus on the details, they given the necessary weight and depth to create the context and give the cast a powerful physical presence. In conversation or in action the cast individual and engaging. There is a single panel of a horse which is a minor masterpiece, it captures the moment of the story and the deeper implications of the story with a vivid energy.
Jim Campbell's letters are natural and quiet, the sound effects add crunch and depth to the action.
Wolf Country 8 is packed with action, a reminder of the driving force that is pushing the story, proof that this wonderful story has the strength, depth and momentum to carry a reader quite a distance yet.
Chief Wizard Note: This is a review copy very kindly sent by Jim Alexander. To purchase a copy of Wolf Country 8 , which you should do to give yourself the health benefits that the deep pleasure of great comics deliver, they are available here: https://www.etsy.com/uk/listing/588346087/wolf-country8

Sunday, 23 April 2017

Wolf Country 7. Jim Alexander (Writer), Will Pickering (Art), Jim Campbell (Letters). Planet Jimbot (2017)

There is a sense of tectonic story plates shifting in this issue of the gripping and hugely entertaining story. Halfpenny, the driven leader of the vampire settlement in the Wolf country has been recalled to the Kingdom, the vampire city. The ambiguities of living in the Kingdom have grated on Halfpenny, while a swirl of politics surrounds him. Finally he manage a direct confrontation with a werewolf, the results are not as conclusive as Halfpenny hoped as the jaws of a trap finally close around him. Halfpenny is a sharp blade, this issue starts to reveal the hand that hopes to direct that cutting edge.
Jim Alexander has given the story an interesting structure, there is a brutal fight which has an unexpected consequence, Halfpenny drifts close to a vision of hell that is really his heaven before being recovered to the fantastically more dangerous reality. Halfpenny has been expertly played, it remains to be seen if those who hope to grasp the blade can hold it safely or not.
Will Pickering's art is more that equal to the varying demand of the story. The fight with the werewolf is punishing physical , the close up bring it home, the quiet aftermath leads into the vision of hell or heaven as Half penny makes a stand that aligns him with the vampire god. Swing back to the Kingdom and the brutal calculations of political power the action lies in the contained body language and savage words of the cast. The brutal assessment of Halfpenny the asset by those who intent to exploit the asset have an impact equal to the physical fight with the werewolf.
Wolf Country shows with extraordinary confidence and thoughtful detail the layers that exist in every struggle for power. What has been increasingly fascinating as Wolf Country has developed and extended is just how seriously the creative team take the story and their readers. Moving from a brilliant premise the story has moved deeper and deeper into the structures and plans that entwine the apparently straightforward struggle. The story possibilities become increased as the weight of the actions of the cast become increasing meaningful and dangerous.
The crucible of religious motivation and power politics never produces unmixed or happy results, the scale that Wolf Country is steadily building to is enthralling,  the cast are being backed into various corners, when they start to move out of them it is likely to be astonishing.
Chief Wizard Note: This is a review copy very kindly sent by Jim Alexander, to purchase a copy of Wolf Country 7, you should and issues 1-6 as well to see exceptional comic storytelling unfurl, it is available here, https://www.etsy.com/uk/listing/511072174/wolf-country7

Monday, 21 November 2016

Wolf Country No. 6: Dust to Scripture. Jim Alexander (Writer), Will Pickering (Art), Jim Campbell (Letters), Liz Howarth (Editor). Planet Jimbot (2016)

A dense and deeply engaging issue that slows the action slightly to allow some room to look at the idea that is at the heart of the conflict and the series. At the settlement the vampires watch and wait as the victims of the last assault finally turn to dust and blow away into the depths of Wolf Country. In the city Halfpenny  consoles himself with scripture and rage against the ambiguity of the city. In the settlement, the soldiers leave to track down Luke, the vampire who now lives with wolves and Halfpenny finds  a conflict that suits him.
Jim Alexander has taken a severely thorny and contentious topic and handled it within the story context with assured confidence and deft writing skill. Matters of faith are explosive because they lie absolutely beyond argument, they is only acceptance or rejection. At the settlement the faith of the soldiers is a direct challenge to the faith of the settlers. They can  manage an uneasy truce because their ultimate aims are the same, the differences between them create room for savage actions. Mrs Halfpenny sacrifices to get the soldiers out of the settlement, they are a greater threat than the wolves. The wolves are clear external enemy, the soldiers are a subtle, unsettling internal enemy that can undermine the solidarity that the settlement requires to survive.
The same problem is facing Halfpenny in the city as he refreshes his faith in the true way in the face of the multiple ambiguities of the city. The stark conflict of the settlement sits well with his rigid faith, in the city there are unexpected challenges. Jim Alexander has written an issue that is dense with ideas which arise directly from the cast in the circumstances in which they find themselves. The action has slowed down, the story has not.
Will Pickering has a considerable task to deliver a mostly talking issue and make it engaging to read, he makes it look so easy that it is nearly possible to miss just how substantial an achievement this is. The cast are all well established so the depth of expression that they bring to their conversations has as much weight as the bursts of action that break out in the story. There is a 'debriefing' session that is just Halfpenny and a security officer, the flow of the conversation rests as much on their eloquent expressions and body language as it does on their words. When the tension is unsprung it is utterly satisfactory, the rage has been clearly building and finally has a target.
Jim Campbell's letters change as required without ever drawing attention, they are so easy to read that they blend into the context of the panels.
Wolf Country is continuing to develop in fascinating ways as detail and depth are added to the context and the cast are given more and more room to be themselves.
Chief Wizard Note:This is a review copy kindly sent by Jim Alexander, to purchase a copy of Wolf Country 6, which you should do for the life affirming pleasure that comes from reading great comics, you can get it here https://www.etsy.com/uk/listing/490317579/wolf-country6

Saturday, 21 May 2016

Wolf Country. Volume 1. Jim Alexander (Writer), Will Pickering, Luke Cooper (Art), Jim Campbell (Letters), Planet Jimbot (2016)

A hugely enjoyable and engaging comic that takes a genre staple to very happily unexpected directions with style and force. There is a vampire settlement in werewolf country, the settlement is an expression of religious devotion to the dictates of the vampire god. The werewolves consider the settlement to be sacrilege, the battle between the settlement and the wolves is total, there can be no peace only victory. As the leader of the settlement is recalled to the vampire city he finds that the brutal simplicity of the settlement leaves him dangerously unprepared for the politics of the Kingdom. The settlement has a troop of soldiers from the city arrive and they bring the same conflict with them. There is also the severe problem of the vampire, a (unintentional) hero to the vampires, who arrives at the settlement and does not return from a trip further into wolf country. An apparently straightforward conflict is becoming complex and the settlement will have to work hard to identify their real enemies.
Werewolves fighting vampires is an gene staple for a really good reason, it holds a huge range of story possibilities, Jim Alexander strikes out in a wonderfully unexpected direction with two really smart decisions, the first is to exclude humans from the story and the second was to frame the conflict as a religious war. Without humans the vampires and werewolves have to stand on their own as two self sustaining societies locked in a conflict that cannot be undone. This gives the story a force and focus that it needs it means that werewolves and vampires are not marginal predators in a human society but the mainstream actors in their own.  They get to have a entirely serious conflict with possibilities and complex implications which allows them emerge as really engaging characters involved in a weight and consequential circumstances. Jim Alexander takes full advantage of the story possibilities arising from having outsiders arrive in the settlement and the leader of the settlement be an outsider in the Kingdom to explore the details of vampire society. The details arise naturally from the action of the story and the reveals are sharply set up to explore the divisions as well as reveal assumptions and the structures of the society. A really well developed picture of a society emerges as well as the pressures exerted by the conflict, the multiple dimensions are made clear without ever dropping the tension or slowing the momentum of the story.
Luke Cooper is the artist for the first issue in the volume, Will Pickering is the artist for the other issues. The art transition is noticeable and not distracting, both artists capture the story with force and subtlety. The story makes very severe demands on the art, it has scenes of tremendous action and also very quiet scenes which contain critical information that cannot be simply info dumps for the reader. Luke Cooper places the settlement in an identifiable context, the fort in the hostile American cinematic west, the settlers capture the looks and manner of the settlers in Indian country. This gives the reader an instant footing in the story and allows the fact that it is not Cowboys and Indians but werewolves and vampires to simply not distract from the story. The story gets started right away without any unnecessary distraction about having to explain why werewolves and vampires. Will Pickering takes the story to the big city with Halfpenny, the settlement leader being summoned there. The city context is clearly contemporary, the contrast with the settlement is made clear with every detail.
The cast are drawn by Luke Cooper and Will Pickering with such natural movements and expressive faces and body language that they bring forth all of the implications and nuances of the script without effort. Reading the comic is such a pleasure because so much of the possibilities of a comic are being utilised with such skill, the story is being told by the words and art in such a balance that it is easy to miss just how much of a story is being told.
Jim Campbell's lettering is so unobtrusive as to be nearly invisible, it reads wholly as part of the actions of the cast in the panel and never pulls the reader from the story. His sound effects on the other hand are exactly as eye catching as they should bee and capture the moments with welcome humour. Wolf Country is a big deeply satisfying read, there is a huge story unfolding in a very engaging way that arises directly from its premise, all delivered by an astonishingly creative team.
Chief Wizard Note: This is a review copy very kindly sent by Jim Alexander. To purchase a copy of Wolf Country Volume 1, which you should do it will provide elevated levels of joy and happiness with the side effect of a greater pleasure in living, you can do so here https://www.etsy.com/uk/listing/279160974/wolf-country-tpb-volume-1.  Planet Jimbot is delighted to announce that they be launching the Wolf Country Volume 1 at the  Moniaive comics festival, based on the Scottish borders, June 11-12 2016.   In attendance will be writer Jim Alexander.  

Tuesday, 16 February 2016

Wolf Country 5. Jim Alexander (Writer), Will Pickering (Art), Jim Campbell (Letters), Liz Howarth (Editor), Luke Cooper (Cover Art). Planet Jimbot (2016)

A confident and very engaging aftermath issue that manages a very difficult story problem with flair and wit. The vampire settlement is in trouble, the soldiers are torturing Carmichael and the vampire settlers are starving. Natasha, wife of the settlement leader Halfpenny has a physic encounter with Luke, the vampire who has fled to the werewolves. She considers what to do next and makes a decision. In the city Halfpenny finds that trouble is simply getting deeper and Luke finds that life among the werewolves is sweet and very dangerous.
This is a very dense issue, packed with information and establishing the new status quo after the events in the city and the big assault on the settlement. This can be a very difficult story problem to solve, the momentum of the story slows abruptly from the big set pieces and it can be a bit anti-climatic for the reader. Jim Alexander manages the process very nicely by mixing updates with new information and tying them very smartly together to provide a start for the next wave of events. The new information is the reappearance of Luke, the vampire who fled to the wolves, his situation is used to provide information about the werewolves. This gives a necessary balance to the story as they have been seen only from the vampires point of view up to now. The second piece of new information is about what can kill a vampire, this is tied directly to the deaths in the city and the slow starvation being suffered by the settlers.
Both of these pieces of new information add to the increasingly tense and dangerous context for the settlers and Halfpenny in the city, the circumstances are steadily getting worse. The most enjoyable and engaging aspect to this issue is the emergence of Natasha as the de facto leader of the settlers. As fanatical as her husband, Natasha is much more suited to the complex circumstances that have arisen. She is resilient and thoughtful, she sees the complex situation much more clearly than Halfpenny and acts as decisively as he does when she needs to. Jim Alexander has written a entirely credible female character who is just herself, fantastic.
Will Pickering's art has an equally heavy load to lift and does so with ease and wonderful attention to detail. The action is relatively subdued, mostly talking and it has to be delivered without loosing the reader. the way that the panels are used to vary the story pace and the beautiful body language of the cast is astonishing. They draw in the reader to the information and allow the density of the information to be spread carefully so it never feels crowded. A apparently simple sequence where Natasha is having a conversation with some other female settlers is a masterclass in how to make a static setting spring to life. The sequence moves the point-of-view smoothly and each panel is used to great effect. This sequence is where Natasha really starts to come into her own and it is smart work that it is a conversation that provides the opportunity for her to do so.
Jim Campbell's letters continue to subtly and persuasively support the story, the are so easy to read that they slip by, they work with the art to sound just right.
Serial storytelling is tricky, in particular where the events are quiet and a lot of information is presented. This issue is an outstanding example of how showing and telling can support each other to deliver a combination that is truly more than the sum of its parts.
Chief Wizard note: This is a review issue very kindly sent by Jim Alexander at Planet Jimbot. Wolf Country 5 will be launched at Dunfermline Comic Con on Saturday 5th March 2016 To purchase Wolf Country (you can order all five issues at a keen price for the set), and you should, this is an outstanding comic that has a stunning story idea backed by astonishing execution, go to https://www.etsy.com/uk/listing/266647799/wolf-country5


Saturday, 30 May 2015

Wolf Country 4: Cavalry.. Jim Alexander (Writer), Will Pickering (Art), Jim Campbell (Letters), Liz Howarth (Editor), Luke Cooper (Cover Art). Planet Jimbot July 2015

Gripping and entraining, the issue has a very clever balance between conflict and aftermath in the city and the settlement as the plot mechanics start to take up the weight of the story. At the settlement the assault lead by the giant werewolf on the Settlement starts. The inhabitants fight back while the soldiers returning from a patrol attack the wolves from the rear.  In the city Halfpenny finds himself surrounded by an angry crown as he leaves the house where Fabian was assassinated. The confrontation is exactly to Halfpenny's liking, it becomes deadly very quickly. The aftermath of the two confrontations are not conclusive, they push open doors to further complications and trouble for everyone.
This issue marks the point where the set up has been completed and the story has to develop by itself and it is doing so with the usual care and attention from Jim Alexander. The question of why the vampires do not simply drink the werewolves blood is definitively answered  and the precarious situation of the Settlement, which has many more enemies than just werewolves is made plain. Suitably in the more complex area of the city Halfpenny enjoys his triumph while still not quite grasping the danger from his apparent allies. Jim Alexander nicely matches the action with the context, more straightforward and direct in the Settlement, dangerously ambiguous in the city.
Will Pickering moves from widescreen action to multiple panel pages to single panel pages with strong control of the pacing and story requirements. Crowd scenes get the space they need to set the context, the action is much more focussed and personal.Conflict is hand to hand and it gets the attention it needs to display the personal aspect to every encounter. The werewolves and the vampires are not simply battling each other, they have to obliterate each other. In the city the clash of faith and politics is no less personal, it just is expressed in slightly different terms. The art captures the forces behind the action and gives the conflict a sharper edge.
Wolf Country continues to be a wonderful comic, a tremendous idea being executed with flair and thoughtful skill leading in unexpected directions and developing a deeply engaging and independent cast. It is a pleasure to see the huge promise made in the first  issue being realised in such a positive and confident way.
Chief Wizard Note: This is a review copy very kindly sent by Jim Alexander. The book is available for pre-order on the new Planet Jim shop hop on-line:  https://www.etsy.com/uk/shop/PlanetJimbot. You should treat yourself and get it.

Thursday, 9 April 2015

Amongst the Stars. Jim Alexander (Writer), Mike Perkins (Art), Scott Martyniuk (Letters), Will Pickering (Art). Planet Jimbot (2015)


Update from the Chief Wizard (19.06.2015):
'Amongst the Stars' has made the Scottish Independent Comic Book Alliance (SICBA)  short-list for Best Graphic Novel 2015.  The winners will be announced in  Glasgow on the July 4 2015. To celebrate Planet Jimbot put together a PDF sampler of the book, which features 5 pages of the story.  This is absolutely free to everybody. 
For the Amongst the Stars PDF sampler, click on the following link:
https://www.dropbox.com/s/1mcab4gr8utanu7/ATS_SICBA_Sampler.pdf?dl=0,  
Also, the book is on sale at the Planet Jimbot online shop for a special SICBA price of £5.50 plus P&P  https://www.etsy.com/uk/shop/PlanetJimbot
For details of how to vote check out the official SICBA site:http://www.sicba.org.uk/.
----------------------------------------------------------------------------------
A very engaging and unexpected story about alien contact that uses a very clever idea to drive the plot. The inhabitants of the planet Tchalling have developed a group consciousnesses, enveloped in The White, a crafted environment that surrounds and supports them. When they reach out and encounter the individual consciousnesses of Earth the shock is tremendous. The smart bit is that the inhabitants of Earth are only vaguely aware of the presence of the of the alien, the impact is massively asymmetrical. The story  unfolds in unexpected ways and with the presence of a disabled academic who bears a strong resemblance to a very famous disabled academic with a strong interest in space and time is just one of the nicely unexpected routes the story follows.
The strongest aspect to the story is the hard boiled optimism that Jim Alexander displays, the future for everyone is hard fought, it is also worth the fight. There is no drop into easy pessimism or deeply cynical destruction for all involved. Rather there is a nicely messy possibility that life is a challenge that should be accepted and pursued. Jim Alexander has neatly found a path through the extremes of an alien contact leading to  future sunny uplands of a shared galactic future for humanity and a remorseless destruction for the natives due to contact with alien ideas, technology and germs. Framing the contact asymmetrically is a great way to create a viable alternative path, the craft that Jim Alexander uses to exploit the opportunity is a pleasure to read.
Mike Perkins art resolves three problems with flair and subtle humour, the alien planet smother in the white dome is featureless, the alien nature of the locaton lies in its blankness rather than the detail. The Tchallins themselves are drawn in very restrained terms, very close to human looking, they look a little like elongated and slightly emaciated punk rock fans with an odd mix of  Mohicans with pony tails. The mastery of body language that Mike Perkins displays prevents them from being just silly and they are strongly expressive and confusion and fear they experience is palpable. The second problem is the bridge the distance between one plant and other in a way that shows the physical as well as the emotional distance. They way that that problem is solved is simple and brilliantly satisfying.
The Earth sequences are full of details, lots of shadows and background. They appear crowed and full compared to the empty scenes on Tchalling, they give weight and solidity to the cast who have been contacted and are affected by it but do not grasp exactly what is going on. There is no significant action for Mike Perkins to go wild with, the biggest set piece is a wedding, the action is much more subtle and low key. It is astonishing how much the art brings out all the nuances in the cast, they are so strongly expressive and still individual. They are not simply signposts, they are given depth and weight which is crucial to the story and the  slingshot finale.

Growing Pains, written by Jim Alexander, art by Will Pickering and letters by Jim Campbell uses pitch black humour to great effect. When the police are called to deal with an incident at a block of flats the outcome is very unexpected and very well set up. Pacing is everything in a story like this where the balance between the set up and pay off has to be very carefully set. Will Pickering's art is uncluttered, it gives the cast the chance to come out strongly, the action and reaction has to be carried by the cast in a very confined space. Jim Campbell's lettering are so effective as to be nearly invisible, they arise so naturally from the cast and story they just speed the reader on to the climax.
Great science fiction and a extra treat, a pleasure.
Chief Wizard's Note:  This a review copy very kindly sent by Jim Alexander from Planet Jimbot,  For more information or to order a copy, which you should do, please contact,  planetjimbot@gmail.com

Sunday, 15 February 2015

Wolf Country 3. Jim Alexander (Writer), Will Pickering (Art), Jim Campbell (Letters). Planet Jimbot (2015)

After two issues that set up the extraordinary context, in this issue the plot gears begin to engage in both the Kingdom and the Settlement. In the city, Halfpenny, the leader of the vampire settlement in wolf country is drawn into the work of the Department of Purity, asked to speak to vampire who may have something to say to a zealot he would not say to a bureaucrat. The interview does not go well, and a superbly staged assassination suggests that there are strong forces colliding in the kingdom. At the settlement, the full moon heralds an assault, the soldiers from the city head out on a patrol and question the limited effectiveness of the settlement. The promise of the moon comes true.
Once again Jim Alexander has moved the story in multiple ways without tipping his hand as to the actual direction it will go in. Clearly there is a significant change in the city regarding the value and purpose of the settlement, there seems to be lines being drawn between zealots and others who would achieve the same goals by other means. There is a nicely dangling thread that the apparent goal may not be the real end in sight.
Halfpenny's rigidity provides strength in straight fight with a werewolf at the settlement, outside of that context he is not able to read the situation well. His determination to reduce everything to the satisfying black and while of kill or die is leaving him open to management by others. Back at the settlement the intrusion of the soldiers has had an unsettling effect, they do not share the bonds of zeal or survival that the people who live at the settlement do. They upset the balance of the fort and may weaken it dangerously when the assault comes.
Nothing is settled, there is a satisfying sense of story lift off and the possibilities have been thrown open, the wonderful set up is leading somewhere.
Will Pickering's art is spare and clear, the focus is the cast and they emerge with force and determination. There is very little extra detail beyond that required to set the context, the dram is in the cast, their powerful body language and facial expressions. They interact with each other directly and fiercely, the passion that drives them is clear and sharp.
Jim Campbell's lettering is, as usual quietly effective, the sound effects are big and loud, the dialogue is easy to read and feels natural in the panel.
This is a very satisfying comic, the conflict has arrived and it was worth the wait.
Chief Wizard's Note:  This a review copy very kindly sent by Jim Alexander from Planet Jimbot, Vampires v Werewolves in a wild west setting - and a lot more' continues, having been shortlisted for Best British Comic (b/w) at the Eagles/True Believers award; longlisted at the British Comic Awards and voted as a Top 10 book in last year's London Super Comic Con. For more information or to order a copy, which you should do, please contact,  planetjimbot@gmail.com

Friday, 14 November 2014

GoodCopBadCop Casebook 2. Jim Alexander (Writer), Luke Cooper, Will Pickering (Art), Jim Campbell (Lettering), Joel Carpenter ( Cover Art). Rough Cut Comics (2014)

The second outing for the wolf in a police officers skin is even more entertaining and enjoyable that the first, all the heavy lifting of the set up having been done the creative team can concentrate on pushing the story ahead. There are three sections in the book, two comics and a report written by both people who share the identity of Detective Inspector Brian Fisher, all of them work really well.
Tiny Facts of Kindness, written by Jim Alexander, art by Like Cooper, letters by Jim Campbell starts with a small piece of scene setting which sets the tone of bleak humour exactly before moving into the main storyline. When two small time robbers encounter he wolf in a bungled attempt to robs a supermarket the trail leads to a local church. At this point the story actively and consistently diverts away from reader expectations and still keeps within the storytelling boundaries it has set up. Jim Alexander snakes across the possibilities of having the wolf and the implications that his existence is no secret. The presence of one wolf is an indicator of the presence of others and that possibility is used in a very sharp way.
The art by Luke Cooper is confident and his mastery of black and white is astounding. The high contrast art is perfect to give the story the edge and starkness it needs to express the brutal humour and action. The cast are full of force and vitality, they move with power and the tone of  disguise and rage is conveyed perfectly. The distinction between the wolf and his host is balanced really well, they look distinct enough to be different, yet retain a sufficient similarity to maintain the tension between the two.
Twisting the Knife, written by Jim Alexander, art by Will Pickering, letters by Jim Campbell picks up a different thread that has been running through the stories, the view of Detective Sergeant Spencer who works for DI Fisher and knows the wolf is real. She reports her concerns about DI Fisher to the Chief Superintendent, specifically about a case concerning the assault on a woman that takes place after she disturbs a burglar in her home. The woman's family follow the police to find the person responsible and when the wolf emerges he does so much more quietly but just as effectively as ever. The story nicely raises questions without disturbing the flow and creates room for further story possibilities.
Will Pickering's art is significantly different from Like Cooper's and placing a text story between them is a good way to reduce if not remove a dislocating change in style. The line work is gorgeous, the fourth panel on page 1 is a stunning and effective transition. The grey tones for the flashback contrast very nicely with the white backgrounds for the interview. This change works to emphasise the formal tension of the interview and the action in the flashback, in the interview the flashback looks to be slightly absurd.
Separating the two are a number of reports from both DI FIsher and the wolf and they showcase Jim Alexander's talent for bloody, black humour and razor sharp story telling. The reports wander across a number of events, the stand out is a community police lecture at a school where incidents of graffiti spoilers for films has appeared, among other outbreaks. The lecture falls apart as expected in ways that are not as Jim Alexander again nicely shifts out of the way of reader expectations.
Strong plotting, a great cast given the space to establish themselves, fierce action and wonderful art make GoodCopBadCop Casebook #2 a comic to relish.
Chief Wizard Note: This a review copy very kindly sent by Jim Alexander from Planet Jimbot, The first copies ofGoodCopBadCop: Casebook#2 will be on sale at Thought Bubble (the Rough Cut Comics/Planet Jimbot table situated in New Dock Hall).  It will be distributed through Amazon at www.amazon.co.uk/gp/aag/main?ie=UTF8&seller=A12QVTLFDTVO2U and direct from www.roughcut-comics.com in December.


Saturday, 8 February 2014

Wolf Country# 2. Jim Alexander (Writer,) Will Pickering (Art), Jim Campbell (Letters). Planet Jimbot (2013)

A clever pick up from issue 1 with glorious art. Halfpenny, the leader of the  Settlement, a vampire outpost in werewolf country, is transported back to the Kingdom for a meeting with the High Executor while a trio of soldiers go to the settlement for an audit. Using this framework Jim Alexander starts to expose the fault lines in the Kingdom, between the sternly religious group in the settlement and the more pragmatic groups back in the kingdom.
The disappearance of Luke in issue 1 may be the opportunity that some have been looking for to ask questions about the value of the Settlement and the way the sacred mission is being managed. Very neatly and effectively blood is used to make a point both at the Settlement and the City Chambers, the points are very different and set up the depth of the potential conflict.
Halfpenny in the City Chambers and the soldiers in the Settlement are out of their preferred contexts and the tension is building nicely. The rigid purity of Halfpenny and the Settlement mission is subtly contrasted against the more ambiguous activities in the city, it will be interesting to see if rigidity is a strength or a weakness. The reveal at the end is typically clever and very well staged.
Will Pickering's art is beautiful, the lines are fluid and expressive. The cast are strongly presented, the tensions are captured by body language as much as the words. Halfpenny's ritual at the City Chambers is astounding, the look on his face as he makes his deceleration of faith reveals the ferocious depth of his devotion. The cover by Graeme MacLeod is great.
The story is developing in very interesting ways, gripping and highly entertaining.
Chief Wizard Note: This is a review copy very kindly sent by Jim Alexander, To order a copy of Wolf Country# 2 please contact planetjimbot@gmail.com

Thursday, 23 January 2014

Good Cop Bad Cop Casebook #1. Rough Cut Comics (2014)

A very entertaining and enjoyable comic about a wolf in sheepdog's clothing. The comic manages the set up for the story very cleverly before moving to the start of a major on-going storyline.
In the opening story Good Cop Bad Cop , written by Jim Alexander, art by Gary McLaughlin  and lettered Jim Campbell, the story gets off to a nicely savage start. Detective Inspector Brian Fisher is interviewing a suspect in a dismemberment case when the interview goes horribly wrong, just not as horribly wrong as it will do for the suspect. This economical story introduces the two lead characters without stopping for any unnecessary explanations, the events just occur. This is the first of a series of very clever moves Jim Alexander makes to deal with serious structural problems that come directly from the story idea. The bad cop is simply presented as an established fact, the reader is taken off on the ride without further ado.
The next story Mrs MacPhellimey, written by Jim Alexander, art by Gary McLaughlin, and lettered Jim Campbell is a neat, short joke that showcases the pitch black humour that laces the comic. The change in tone from the first story is nice.
Three Strikes written by Jim Alexander, art by Gary McLaughlin, and lettered Jim Campbell  is the next step Jim Alexander takes in turning structural problems into advantages and story possibilities. Detective Inspector Brian Fisher is a dedicated police officer who is also a massively violent and predatory and physically distinctive murderer with a police warrant card. A key storytelling problem is how the tension between the two is managed and this is resolved in a unexpected and very clever way.
Under Investigation written by Jim Alexander, art by Will Pickering and lettered Jim Campbell resolves the last and most serious structural problem arising from the story idea. Given that the police force are reasonably competent the extreme actions by one of their officers is bound to draw the attention of the senior ranks. They way that it does and how Jim Alexander uses that to  create credible story telling possibilities is a joy to see. Smart writing and all done without ever sacrificing any action or without having to make the cast too stupid to be interesting. Indeed it is the fact that the senior policemen are not stupid is the key is a pleasure.
Between the three stories are pages from a crime report about the Partick Cat, a burglar that  Detective Inspector Brian Fisher is pursuing. The report is written by Brian Fisher and the wolf and this performs a vital function for the story start up. The wolf is a savage predator, what the report conveys is the necessary view of the inside of his head and the realisation  of just how dangerous he really is. A barely contained mix of rage, hatred and appetite for violence, the balance struck in Three Strikes looks like a very fragile bargain.
The set up complete a major on-going story line starts with Tiny Acts of Kindness written by Jim Alexander, art by Luke Cooper lettered Jim Campbell. The change in art style is pronounced and effectively marks the departure of the story into the main event. The black humour get used to great effect and the balance between the Brian Fisher and the wolf, the relationship between then is used to drive the story. A suitably ferocious villain is also introduced, someone who would be a more credible opponent for the wolf.
The black and white art for the set up stories by Gary McLaughlin and Will Pickering is lovely line work with minimal use of shading or blocks of colour. The cast, including the wolf are vivid and forceful, the stores have a lean and spare feel to them. Luke Cooper's art is much denser, his use of black is astonishing to give form and solidity as well as express the black tones of the writing. The art gives the longer story greater weight which is a considerable benefit.
Clever, confident writing, great art and fresh heart in an intriguing idea all make for an great read.
Chief Wizard Note: This is a review copy of Good Cop Bad Cop very kindly sent by Jim Alexander. GoodCopBadCop Casebook#1 retails for £7.99/$12.99.  Rough Cut will be launching the book at Plan B in Glasgow Fri 24th Jan and Asylum in Aberdeen Sat 25th Jan.  The trade will be available in all good comic shops thereafter.  Also available through Amazon and the Rough Cut shop (http://www.roughcut-comics.com/).  For more details contact eddie.parade@virgin.net

Saturday, 28 September 2013

Savant. Issue 1.Jim Alexander (Writer), Will Pickering (Art), Fin Cramb (Colours), Jim Campbell (Lettering) Planet Jimbot (2013)

Chief Wizard Update 03.02.217: Savant has been scheduled to appear in Dark Horse Presents 32-37 March to August 2017.  Dark Horse Presents is the flagship anthology book for Dark Horse Comics and the publishers have always been very particular about how to use the room in the book. It is a tremendous compliment to and recognition of the great work done by the creative team on Savant that they are getting to be included in the anthology. A very large number of new readers will have the pleasure of reading Savant. The team at Planet Jimbot make great comics, it is wonderful to see them getting the opportunity to present their work to a significant worldwide audience.

 First-rate, thoughtful and adventurous science fiction, Savant has a great idea, a well thought out set up which combine to kick the story off in an intriguing and engaging way. The story opens a dive into action before starting off on the main narrative, the pursuit of a war criminal on the planet Hubris. The small group of soldiers and Savant head on their mission across a ravaged planet and find that the trouble is far greater than they could have expected.
Jim Alexander is using a very familiar story framework, the desperate venture by a small, ill assorted, group heading into hostile territory who discover that their worst fears were insignificant compared to the true depth of the threat they face. The pleasure lies in how skillfully he uses this framework to bring his ideas to life and how well he uses the storytelling potential of the framework. Savant, the wild card in the group, has an unusual talent which Jim Alexander neatly reveals at a point where the story logic transforms what could have been an info dump into an necessary explanation for previous events. Savant is the hinge that turns the framework in a interesting direction without compromising it, she  puts the heart into the adventure that draws the reader in and offers the possibility of the happily unexpected.
Jim Alexander has taken a welcome risk in the story, the threat, when it emerges its total, there is no compromise possible and the odds are satisfactorily stacked against the team. To an extent this drains tension from a story as there is no room for escalation, it is already at 11, Jim Alexander is going to have to find a credible way to introduce tension back into the story that rises above the drawn out slaughter of the team. There are simply not enough of them to support a multi-issue story that would be worth reading. Given the the range of ideas already on display I have considerable hopes that a intriguing route lies ahead.
The art by Will Pickering is very good, the cast are well developed, they inhabit their context well, the body language is strong and the faces expressive. Will Pickering has a lovely range, intimate conversations, action, big & small and movement are all comfortable, the ideas are brought to life. At the same time I have a very strong preference for harder edged, more detailed art in science fiction. The greater the weight of the context, the more the story ideas can draw in the reader.
The colours by Fin Cramb have a significant challenge to survive, at one point Savant says "Colour is the language of the universe", this is a  provocative thing to say in a medium where colouring is essential yet should be not attention seeking. The muted low key colours used are effective, they have a melancholy undertone which is exactly what Savant should have. The contrast with the colours of the enemy is strong and effective.
Any first issue has a difficult task, balancing story set up with enough forward momentum to draw in and involve the reader. Savant does it very well, a very engaging and enjoyable read, it leaves the reader happily wondering what will be next.
Chief Wizard Note: This is a review copy very kindly sent to me by Jim Alexander. Contact Planet Jimbot directly at: planetjimbot@gmail.com