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Showing posts with label Luke Cooper. Show all posts
Showing posts with label Luke Cooper. Show all posts

Saturday, 19 January 2019

Hollow Testament: A Supernatural Noir Crossover Comic Book. Luke Cooper,Frank Martin(Writers) Matt Shults, Stamatis Tzatzakis (Art) Kicksterter

There are never enough good comics and the opportunity to help get one is very welcome.  Hollow Testament is a live campaign on Kickstarter now that I am backing and I hope will get enough support to be completed.

A deeply enticing mash up of two superb comics, Modern Testament by Frank Martin and Hollow Girl by Like Cooper. Hollow Testament has found a deeply intriguing point between the two stories that moves both forward in an very engaging way. The Hollow Girl is the willing vessel for spirits who have unfinished business with those who ended their lives on Earth. Modern Testament takes another look at the the Biblical cast and gives then a new context to shine brightly in.
The Hollow Girl becomes the temporary home for the first ever murder victim, Abel, Death finds that the Hollow Girl is uncomfortable competition, and a spirit wants to prevent a tragedy. All deeply engaging ideas in their own right, Frank Martin and Luke Cooper have a history of excecuting great ideas with confidence and flair.
I love mash ups, well done you get a new view on the individual stories and cast and the pleasure of a new story as well.  Good comics are clinically proven to increase your happiness in living and to improve your life.






Saturday, 21 May 2016

Wolf Country. Volume 1. Jim Alexander (Writer), Will Pickering, Luke Cooper (Art), Jim Campbell (Letters), Planet Jimbot (2016)

A hugely enjoyable and engaging comic that takes a genre staple to very happily unexpected directions with style and force. There is a vampire settlement in werewolf country, the settlement is an expression of religious devotion to the dictates of the vampire god. The werewolves consider the settlement to be sacrilege, the battle between the settlement and the wolves is total, there can be no peace only victory. As the leader of the settlement is recalled to the vampire city he finds that the brutal simplicity of the settlement leaves him dangerously unprepared for the politics of the Kingdom. The settlement has a troop of soldiers from the city arrive and they bring the same conflict with them. There is also the severe problem of the vampire, a (unintentional) hero to the vampires, who arrives at the settlement and does not return from a trip further into wolf country. An apparently straightforward conflict is becoming complex and the settlement will have to work hard to identify their real enemies.
Werewolves fighting vampires is an gene staple for a really good reason, it holds a huge range of story possibilities, Jim Alexander strikes out in a wonderfully unexpected direction with two really smart decisions, the first is to exclude humans from the story and the second was to frame the conflict as a religious war. Without humans the vampires and werewolves have to stand on their own as two self sustaining societies locked in a conflict that cannot be undone. This gives the story a force and focus that it needs it means that werewolves and vampires are not marginal predators in a human society but the mainstream actors in their own.  They get to have a entirely serious conflict with possibilities and complex implications which allows them emerge as really engaging characters involved in a weight and consequential circumstances. Jim Alexander takes full advantage of the story possibilities arising from having outsiders arrive in the settlement and the leader of the settlement be an outsider in the Kingdom to explore the details of vampire society. The details arise naturally from the action of the story and the reveals are sharply set up to explore the divisions as well as reveal assumptions and the structures of the society. A really well developed picture of a society emerges as well as the pressures exerted by the conflict, the multiple dimensions are made clear without ever dropping the tension or slowing the momentum of the story.
Luke Cooper is the artist for the first issue in the volume, Will Pickering is the artist for the other issues. The art transition is noticeable and not distracting, both artists capture the story with force and subtlety. The story makes very severe demands on the art, it has scenes of tremendous action and also very quiet scenes which contain critical information that cannot be simply info dumps for the reader. Luke Cooper places the settlement in an identifiable context, the fort in the hostile American cinematic west, the settlers capture the looks and manner of the settlers in Indian country. This gives the reader an instant footing in the story and allows the fact that it is not Cowboys and Indians but werewolves and vampires to simply not distract from the story. The story gets started right away without any unnecessary distraction about having to explain why werewolves and vampires. Will Pickering takes the story to the big city with Halfpenny, the settlement leader being summoned there. The city context is clearly contemporary, the contrast with the settlement is made clear with every detail.
The cast are drawn by Luke Cooper and Will Pickering with such natural movements and expressive faces and body language that they bring forth all of the implications and nuances of the script without effort. Reading the comic is such a pleasure because so much of the possibilities of a comic are being utilised with such skill, the story is being told by the words and art in such a balance that it is easy to miss just how much of a story is being told.
Jim Campbell's lettering is so unobtrusive as to be nearly invisible, it reads wholly as part of the actions of the cast in the panel and never pulls the reader from the story. His sound effects on the other hand are exactly as eye catching as they should bee and capture the moments with welcome humour. Wolf Country is a big deeply satisfying read, there is a huge story unfolding in a very engaging way that arises directly from its premise, all delivered by an astonishingly creative team.
Chief Wizard Note: This is a review copy very kindly sent by Jim Alexander. To purchase a copy of Wolf Country Volume 1, which you should do it will provide elevated levels of joy and happiness with the side effect of a greater pleasure in living, you can do so here https://www.etsy.com/uk/listing/279160974/wolf-country-tpb-volume-1.  Planet Jimbot is delighted to announce that they be launching the Wolf Country Volume 1 at the  Moniaive comics festival, based on the Scottish borders, June 11-12 2016.   In attendance will be writer Jim Alexander.  

Wednesday, 6 April 2016

The Samurai. Jim Alexander (Writer), Luke Cooper (Art), Jim Campbell (Letters). Planet Jimbot (2016)

A engaging and entertaining stripped down story about revenge and choices. A Samurai returns to his village after being called to war to find that it has been destroyed by marauders have ransacked the village and killed everyone in it. He seeks revenge for this and then encounters a lone survivor from another attack and they continue together.
This is about as slender a story as it is possible to create a cohesive narrative with and this creates interesting story problems which Jim Alexander solves with thoughtful care. The motivation for the samurai is a genre classic, away at war he returns to death and destruction. He turns to revenge as all that he has to now live for. This is a classic because it does the job very efficiently, a understandable motive to propel the character into action. The first story problem is with the villains who have caused the destruction, are they both awful enough to be deserving of the revenge and dangerous enough to pose a problem to the revenger. An additional problem, frequently ignored in the genre is are they interesting enough that when trouble does come they fight has some weight beyond the physical?
With remarkable economy Jim Alexander solves all the problems and adds a smart twist that lifts the story out of the ordinary. The marauders, left behind by the end of the war and their side's defeat are given the time and space to register with the reader. They crave death and destruction as much as the samurai and they violent battle is superbly staged. Then Jim Alexander moves the story and the entirely unexpected appears and shows that one of the pleasures of genre conventions is artfully upsetting them. The samurai then continues and makes a choice that shows that revenge is not the only response he has left to the world. Again a unexpected move is made and the final road is opened for the samurai to travel with company this time.
Jim Alexander has made really good use of he compression to play with reader expectations while being entirely faithful to genre requirements. With so little space any story misstep or mistake would be fatal, none are made. The story works as a self contained fragment, it hides the very considerable craft needed to be able to do that.
The art by Like Cooper, black, white and gray is as lean and economical as the the story and it captures all the aspects with flair and drama. The art provides the action and the force that the story needs to work, the samurai's assault on the  marauders is a one page panel of extraordinary force and compression, it strips everything down to rage, blood and revenge. The unexpected event that follows is a lesson in how to unhesitatingly go for an idea and deliver it with just the right edge of bitter black comedy.Luke Cooper delivers the spaces between the action just as well as the action, the choices made are not made lightly and the characters clearly show this.
Jim Campbell's letters are clean, unobtrusive, his sound effects are smashing. They are just the perfect way to convey the action in the
loud way that is needed. They bring the drama of the action to the fore giving the action a physical contact that it demands.
An entirely satisfying, smart comic that packs a bigger punch that would be expected.
Chief Wizard Note: This is a review copy that was kindly sent by Jim Alexander of Planet Jimbot. The Samurai will be launched at Birmingham Comics Festival (Edgbaston Stadium) on Saturday 23rd of April 2016. If you want to buy a copy, you should comics have been clinically proven to promote good health and visibly increase reader happiness, then The Samurai can be purchased from the Planet Jimbot shop: https://www.etsy.com/uk/listing/273712752/the-samurai

Saturday, 16 January 2016

Good Cop Bad Cop Casebook 3. Only Pigs and Horses Part 1. Jim Alexander (Writer), Aaron Murphy (Art), Chris Twydell (Art Assist), Jim Campbell (Letters), Luke Cooper (Cover Artist).Planet Jimbot (2016)

With the third installment of the story of the wolf in the police officer the story substantially shifts a gear, all the introductions have been done and the context is firmly established, now the story can really take advantage of the brilliant premise. Two police officers respond to a call and are killed, one of them is also savagely mutilated. The nature of the mutilation leads Detective Inspector Brian Fisher to have a conversation with an inmate in Barlinne Prison that may give him a lead.
Jim Alexander solves a very difficult story problem with considerable confidence and skill, the problem is how to build a story that stands by itself and at the same time advance the premise of the series without compromising either. Structurally the solution is very clever, the story is pushed forward by a series of shorter , action filled scenes, the Good Cop Bad Cop premise is pushed forward via two extended sequences that are based around very different conversations that DI Brian Fisher has.
In the first conversation DI Fisher provides an voice over to the action which sets the context for the scene and hints at an on going accommodation with the wolf. In the second conversation DI Fisher explicitly acknowledges the wolf and shares part of the way that he shapes the dual lives. Crucially this information is woven into the current plot as well. The expert way that all the necessary plot mechanics are kept in motion is very impressive, the reader has a chance to relax into the story and enjoy every bit of it  since the writer clearly knows what they are doing.
Aaron Murphy's arts is a pleasure to read,  a sequence talking heads in a static medium like comics is fantastically difficult to maintain a reader's full attention. The details are always subtly shifting from panel to panel so the reader is getting different information each time without ever disrupting the flow of the sequence. The action scenes are full of force and the splash page is a joy to behold.
As usual there is a very strong thread of pitch black humor in the story, the shopping scene is a little jewel of knocking over reader expectations, Aaron Murphy captures all of the humour in the art and the combination of the two is what makes reading comics such a pleasure.
Jim Campbell's letters are unobtrusive and essential, they slip into the story easily and carefully except when they make the reader stop and stare, the combination lettering/sound effect at the explosion is a smart, funny treat.
It is fascinating to read how the premise never overwhelms the story nor is it left behind as being too awkward to maintain. The thoughtful skill and craft the creators bring to the process is astounding, the balance is tightly maintained all the way and a sharply provocative crime story is steadily unfolding. Something new and unexpected is rare in crime fiction and equally rare in comics, it is a serious satisfaction to see it unfurl before us in these pages.
Chief Wizard Note: This is a review copy very kindly send by Jim Alexander. To get a copy of Good Cop Bad Cop 3, I strongly recommend that you give your self a treat and do get it, it will be available at the book launch  at the Geek-aboo comic mart (74 High Street, Glasgow) on 23 Jan 2016.  In attendance will be writer Jim Alexander and Editor and Publisher Ed Murphy.    Alternatively you can order the book online from the Planet Jimbot shop:  https://www.etsy.com/uk/listing/261656580/goodcopbadcop301

Friday, 15 May 2015

Hollow Girl. I am No One. Luke Cooper (Writer & Artist) Scar Comics (2015)

Girls, guns, ghosts and gangsters all expertly stirred together by Luke Cooper into an engaging and hugely enjoyable comic. A woman in a white mask is picked up by two men, one takes her to a hotel room where he reveals that he has something nasty in mind. The woman reveals that she too has other plans for the encounter and it all starts to go thoroughly wrong for everyone. A flashback introduces Katherine Harlow who has just killed her parents for pretty much no reason and is put in a psychiatric  unit for observation. When the ghost of a victim of a sexual predator who is coming for Katherine, offers to help Katherine accepts. Using a very well staged time shifting narrative, Luke Cooper cuts between both times as the Hollow Girl delivers revenge for those who cannot.
Starting from the introduction Luke Cooper shows that he is a very smart, sharp writer who takes a wide array of ideas and makes them seamlessly work together. The classic superhero idea of some external agency giving the hero their powers is neatly subverted by the fact that the powers are coming from vengeful ghosts. By themselves they are wisps of unfulfilled anger, give them a willing host and they are ready to exact their revenge. Hollow Girl is the anti-superhero, getting powers to wreak bloody mayhem on others, justice is not included, this is payback with all its force and impact.
Luke Cooper resolves several story problems with wit and sharp thinking, the first and most important being the problem of hollow girl herself. After her astonishing introduction there is nothing more that can really be done with her, Luke Cooper resolves this by doing nothing more with her. Hollow girl is a vessel for those who fill her and the cast who surround her are interacting with the ghosts and the possibilities of that are artfully exploited by Luke Cooper to the full.
The supporting cast are a joy, busting with, frequently malicious, life they are never just convenient blood filled targets. They are ready to return fire and never go down easy. In one panel Caliban, a gang leader explains succinctly what the problem with the situation is and that panel nails the force of the book. All of the cast are driven by something and that means that when they collide they do so with force and real impact.
Luke Cooper's art is distinctive and full of energy. For an action driven book movement is crucial and Luke Cooper is a master of movement, the action has a weight and impact that the story needs. Grounding the story is hard physical action is a excellent counterweight to the wispy nature of the ghosts, it allows the supernatural aspect of the story slide by without upsetting or unbalancing the action. Where required a solidly physical reason is provided for physical skills, the ghosts are not there to provide easy solutions to someone shooting at you. It is a considerable tribute to Luke Cooper's skill that a colour scheme of black, white and grey is just right for the noir tones of the story.
Do not let the title mislead you, Hollow Girl is really is someone.
Chief Wizard Note: This is a review copy very kindly sent by Luke Cooper, who is running a KIckstarter campaign to fun publication of the book. This is the link to the Kickstarter page,
https://www.kickstarter.com/projects/339233852/hollow-girl-by-luke-cooper ,
where digital, softback,  and hardback editions as well as PDFs, posters, sketches and a t-shirt are being offered as extras. Support excellent comics and give yourself the pleasure of reading one, support the Kickstarter.

Friday, 14 November 2014

GoodCopBadCop Casebook 2. Jim Alexander (Writer), Luke Cooper, Will Pickering (Art), Jim Campbell (Lettering), Joel Carpenter ( Cover Art). Rough Cut Comics (2014)

The second outing for the wolf in a police officers skin is even more entertaining and enjoyable that the first, all the heavy lifting of the set up having been done the creative team can concentrate on pushing the story ahead. There are three sections in the book, two comics and a report written by both people who share the identity of Detective Inspector Brian Fisher, all of them work really well.
Tiny Facts of Kindness, written by Jim Alexander, art by Like Cooper, letters by Jim Campbell starts with a small piece of scene setting which sets the tone of bleak humour exactly before moving into the main storyline. When two small time robbers encounter he wolf in a bungled attempt to robs a supermarket the trail leads to a local church. At this point the story actively and consistently diverts away from reader expectations and still keeps within the storytelling boundaries it has set up. Jim Alexander snakes across the possibilities of having the wolf and the implications that his existence is no secret. The presence of one wolf is an indicator of the presence of others and that possibility is used in a very sharp way.
The art by Luke Cooper is confident and his mastery of black and white is astounding. The high contrast art is perfect to give the story the edge and starkness it needs to express the brutal humour and action. The cast are full of force and vitality, they move with power and the tone of  disguise and rage is conveyed perfectly. The distinction between the wolf and his host is balanced really well, they look distinct enough to be different, yet retain a sufficient similarity to maintain the tension between the two.
Twisting the Knife, written by Jim Alexander, art by Will Pickering, letters by Jim Campbell picks up a different thread that has been running through the stories, the view of Detective Sergeant Spencer who works for DI Fisher and knows the wolf is real. She reports her concerns about DI Fisher to the Chief Superintendent, specifically about a case concerning the assault on a woman that takes place after she disturbs a burglar in her home. The woman's family follow the police to find the person responsible and when the wolf emerges he does so much more quietly but just as effectively as ever. The story nicely raises questions without disturbing the flow and creates room for further story possibilities.
Will Pickering's art is significantly different from Like Cooper's and placing a text story between them is a good way to reduce if not remove a dislocating change in style. The line work is gorgeous, the fourth panel on page 1 is a stunning and effective transition. The grey tones for the flashback contrast very nicely with the white backgrounds for the interview. This change works to emphasise the formal tension of the interview and the action in the flashback, in the interview the flashback looks to be slightly absurd.
Separating the two are a number of reports from both DI FIsher and the wolf and they showcase Jim Alexander's talent for bloody, black humour and razor sharp story telling. The reports wander across a number of events, the stand out is a community police lecture at a school where incidents of graffiti spoilers for films has appeared, among other outbreaks. The lecture falls apart as expected in ways that are not as Jim Alexander again nicely shifts out of the way of reader expectations.
Strong plotting, a great cast given the space to establish themselves, fierce action and wonderful art make GoodCopBadCop Casebook #2 a comic to relish.
Chief Wizard Note: This a review copy very kindly sent by Jim Alexander from Planet Jimbot, The first copies ofGoodCopBadCop: Casebook#2 will be on sale at Thought Bubble (the Rough Cut Comics/Planet Jimbot table situated in New Dock Hall).  It will be distributed through Amazon at www.amazon.co.uk/gp/aag/main?ie=UTF8&seller=A12QVTLFDTVO2U and direct from www.roughcut-comics.com in December.


Saturday, 11 October 2014

Amazing & Fantastic Tales 4. Planet Jimbot (2014)

Another instalment in the engaging and very enjoyable anthology, this continues the mix of continuing stories and one-offs in prose and comics.
"Karoom" part 4, written by Jim Alexander, art by Glenn B Fleming continues the story of the dimension travelling alien and the woman from Earth who has joined him. The stage is set for a final confrontation with a slight reveal just adding to the questions. The art continues to use soft lines and colours to draw in the reader, the body language and expressiveness of the cast is first rate. This is a quietly intriguing story that continues to charm.
"Cold Blooded" written by Ed Murphy is a smart story that appears to be following one route before smartly switching. Maria grows up in India under the strict care of her father in India, chosen for the freedom he has to raise the child as he wishes. Maria develops a deep and abiding interest in reptiles, when her father is murdered in a burglary she heads off to a life of her own. Later in her life she is in a abusive relationship with a gangster in Peru when things start to change. The story is slightly predictable right up to the moment when it is not, clever and crafty, reader expectations are caught and skilfully thrown.
"Pipe" written by Jim Alexander, art by Graeme MacLeod, letters by Jim Campbell, edited by Eli Winter, is a wryly optimistic story that uses tight compression to great effect. A life and a death in 9 panels, that is entirely complete and satisfactory is a considerable achievement. The writing is tight an focussed, the tone is just right and the unexpected conclusion exactly right. Graeme MacLeod's art is detailed and subtle, in each panel the details and mood are balanced carefully against the words or lack of them, the flow is sympathetic and deeply engaging. The lettering by Jim Campbell draws no attention to itself, but subtly supports and embellishes the story. Compression is difficult and editing a single page story into a coherent and convincing whole is a significant task successfully achieved by Eli Winter.
"Don't Read This" written by Luke Cooper manages one of the essential tasks of a supernatural story that most do not, it leaves the reader thinking, "I am sure it is not real or true but why take the risk?" The tone of the story is pitch perfect, the passive aggressive hook that holds the reader and appears to let them go but still has a lingering touch. To say more would spoil a lovely treat.
"Bad Tooth" written by Jim Alexander, art by Eva Holder, letters by Jim Campbell and Edits by Eli Winter combines a very clever idea and a truly terrible joke in a surprisingly successful mix. Chris wakes up with a raging toothache and discovers that the zombie apocalypse has also arrived at the same time. After four days of fighting zombies Chris decides to ask one of his companions to do an extraction, the results are unexpected. The smart black humour of the story and the swift and effective character work is very enjoyable, the supremely lame joke that it leads to is groan worthy. It is a significant tribute to the overall craft of the creative team that the joke does not sink the story. Eva Holder's art is strongly expressive, zombie killing looks dangerous and exciting and the cast (living section) emerge clearly and strongly. The lettering as ever with Jim Campbell is quietly effective and supports the story.
"The Last Posse, Part 4" written by Jim Alexander continues the story of classic Western heroes caught in a mysterious town, the situation becomes a little clearer as the fight is started only to lead to the possibility of greater trouble to come. The mix of western and understated horror continues to work very well.
Any anthology carries the possibility of a range of quality, Amazing & Fantastic Tales 4 has a very high standard throughout with two stand outs.
Chief Wizard Note: This a review copy very kindly sent by Jim Alexander from Planet Jimbot, for more detail on how to get Amazing & Fantastic Tales #4 please contact planetjimbot@gmail.com

Thursday, 23 January 2014

Good Cop Bad Cop Casebook #1. Rough Cut Comics (2014)

A very entertaining and enjoyable comic about a wolf in sheepdog's clothing. The comic manages the set up for the story very cleverly before moving to the start of a major on-going storyline.
In the opening story Good Cop Bad Cop , written by Jim Alexander, art by Gary McLaughlin  and lettered Jim Campbell, the story gets off to a nicely savage start. Detective Inspector Brian Fisher is interviewing a suspect in a dismemberment case when the interview goes horribly wrong, just not as horribly wrong as it will do for the suspect. This economical story introduces the two lead characters without stopping for any unnecessary explanations, the events just occur. This is the first of a series of very clever moves Jim Alexander makes to deal with serious structural problems that come directly from the story idea. The bad cop is simply presented as an established fact, the reader is taken off on the ride without further ado.
The next story Mrs MacPhellimey, written by Jim Alexander, art by Gary McLaughlin, and lettered Jim Campbell is a neat, short joke that showcases the pitch black humour that laces the comic. The change in tone from the first story is nice.
Three Strikes written by Jim Alexander, art by Gary McLaughlin, and lettered Jim Campbell  is the next step Jim Alexander takes in turning structural problems into advantages and story possibilities. Detective Inspector Brian Fisher is a dedicated police officer who is also a massively violent and predatory and physically distinctive murderer with a police warrant card. A key storytelling problem is how the tension between the two is managed and this is resolved in a unexpected and very clever way.
Under Investigation written by Jim Alexander, art by Will Pickering and lettered Jim Campbell resolves the last and most serious structural problem arising from the story idea. Given that the police force are reasonably competent the extreme actions by one of their officers is bound to draw the attention of the senior ranks. They way that it does and how Jim Alexander uses that to  create credible story telling possibilities is a joy to see. Smart writing and all done without ever sacrificing any action or without having to make the cast too stupid to be interesting. Indeed it is the fact that the senior policemen are not stupid is the key is a pleasure.
Between the three stories are pages from a crime report about the Partick Cat, a burglar that  Detective Inspector Brian Fisher is pursuing. The report is written by Brian Fisher and the wolf and this performs a vital function for the story start up. The wolf is a savage predator, what the report conveys is the necessary view of the inside of his head and the realisation  of just how dangerous he really is. A barely contained mix of rage, hatred and appetite for violence, the balance struck in Three Strikes looks like a very fragile bargain.
The set up complete a major on-going story line starts with Tiny Acts of Kindness written by Jim Alexander, art by Luke Cooper lettered Jim Campbell. The change in art style is pronounced and effectively marks the departure of the story into the main event. The black humour get used to great effect and the balance between the Brian Fisher and the wolf, the relationship between then is used to drive the story. A suitably ferocious villain is also introduced, someone who would be a more credible opponent for the wolf.
The black and white art for the set up stories by Gary McLaughlin and Will Pickering is lovely line work with minimal use of shading or blocks of colour. The cast, including the wolf are vivid and forceful, the stores have a lean and spare feel to them. Luke Cooper's art is much denser, his use of black is astonishing to give form and solidity as well as express the black tones of the writing. The art gives the longer story greater weight which is a considerable benefit.
Clever, confident writing, great art and fresh heart in an intriguing idea all make for an great read.
Chief Wizard Note: This is a review copy of Good Cop Bad Cop very kindly sent by Jim Alexander. GoodCopBadCop Casebook#1 retails for £7.99/$12.99.  Rough Cut will be launching the book at Plan B in Glasgow Fri 24th Jan and Asylum in Aberdeen Sat 25th Jan.  The trade will be available in all good comic shops thereafter.  Also available through Amazon and the Rough Cut shop (http://www.roughcut-comics.com/).  For more details contact eddie.parade@virgin.net

Thursday, 1 August 2013

Wolf Country# 1. Jim Alexander (Writer), Luke Cooper (Art), Jim Campbell (Letters). Planet Jimbot (2013)

A very smart, multi-genre mashup that neatly side steps the inherent cliches by drawing on a very powerful central idea to give the story considerable force and potential. A lone frontier settlement in hostile territory is the destination for a young man trying to escape his past, he is sent on a patrol on arrival and finds himself in trouble right away. The story moves back to the events that brought him to the settlement and burden of expectations he has brought with him to the settlement.
Jim Alexander has reached for a classic Western set up as the framework for the story, settlers versus hostile natives and the arrival of a potentially disruptive presence in a dangerously unstable situation.  He then adds a nice layer to it by making the settlers vampires and the the natives are werewolves. This is a great set up, there possibilities are wide open and the room to play with and against story ideas from both sources are huge. Without doing any damage to the two sources Jim Alexander takes out one element and adds another which gives the story a very considerable boost and makes its considerably more intriguing.
The element that he removes are humans, vampires and werewolves move to centre stage as this story is about a conflict between two fully developed societies, not between two  fringe elements of human society. This makes the focus of the conflict much more concentrated and reduces the need to explain vampires or werewolves. The story can plunge directly into the conflict without any need to position it in relation to human activity, this strips out a lot from the story and brings it right down to the essential elements. This strongly works with the western sources which always work best as straightforward conflicts set against an unforgiving landscape.
The second element is the one that really pushes the story and offers the greatest room for development and intrigue, the reasons that the vampires have built the settlement is religious, they are following the direction of their god. The werewolves see the vampire encroachment as sacrilege, there can be no compromise as the motives are beyond anything open to change or compromise. The absolute nature of the conflict is superbly explored in the story, Luke, a vampire is trapped by his past and trying to escape it but his past is public property and it casts a very wide net. Jim Alexander takes a very different road than might have been assumed, cleverly sidestepping reader assumptions that the set up creates and brings fresh, smart writing to comic.
Luke Cooper's art is striking and not entirely successful, the cast are distinctive and the facial expressions are first rate, the body language is too stiff. The cast do not move easily, they appear to posed in action states rather than moving through them. The backgrounds, which are a key element in a western are not given enough definition, there is not quite the sense of the harshness of the landscape that frames the conflict. The cast are too much to the forefront, a litle more setting them in a context would be nice.
When the story involves a close up for the cast, the art is first rate, they interact with each other naturally and  add depth to the story. Luke who could easily have been an angst driven teenage cypher or stereotype is given a both teenage look and a personality that shines from the art. A clever, engaging comic well worth reading.
Chief Wizard Note: This is is review copy I was very kindly sent by Jim Alexander. If anyone would like to buy Wolf Country#1 delivered to his or her door, please contact: planetjimbot@gmail.com