Search This Blog

Showing posts with label John Arcudi. Show all posts
Showing posts with label John Arcudi. Show all posts

Sunday, 25 May 2014

Lobster Johnson. Satan Smells a Rat. Mike Mignola, John Arcudi (Writers), Dave Stewart (Colours), Clem Robins (Letters). Dark Horse Books (2014)

Hugely enjoyable and entertaining collection of stories featuring the pulp hero from the Hellboy universe, Lobster Johnson. The stories all capture the elements of the pulp stories and use them in interesting ways. They never feel like rehashes of old ideas, there is a committed energy and drive to the cast and the plots that make them stand on their own.
Caput Mortuum, art by Tonci Zonjic opens the collection with a clear deceleration of intent that the rest of the stories follow through on. A couple of young men out for a little trouble get more than they expect when some melts on them. From there is is really a short distance to a airship and a suitably demented plot that also draws nicely on the pre-World War II American context. The art has tremendous force and drive, the action is fast and feels physical, the Lobster is the sharp and direct.
Satan Smells a Rat, art, colouring and letters by Kevin Nowlan is the most pulpy of the stories, a man fins a rotting corpse in his hotel room and more steal his car. He is pursued by Lobster Johnson and at the same time a mysterious man in a wheelchair is getting a treatment from a doctor. The neat tying up of the plot threads is a joy, the way that justice is served in the final panel is perfect. The art is clean and detailed, the cast are full of energy and the bright colours make the whole story lift off the page.
Tony Masso's Finest Hour , art by Joe Querio is a move into the supernatural that is always lurking in any Hellboy related story. It is also a very smart and sharp black joke about being very, very careful what you ask for. Getting it can prove to be a bit of a problem.
A Scent of Lotus, art by Sebastian Fiumara is the longest story in the collection and it makes the most extensive use of the context and the regular supporting cast. The USA was not involved in a war, there were a lot of others who were and they were small proxy struggles going on in the shadows in the USA. There is also a nice reminder of the very adversarial relationship that the Lobster has with the police, he is no tolerated vigilante, he is a target. The tightly wound plot plays out with great timing and juggles all the elements nicely. The art is tremendous, the need to have the utterly bizarre intrude into the concrete concerns of the time is handled with flair, the threat is both forceful and wonderfully off the wall.
The Prayer of Neferu, art by Wilfredo Torres is a very enjoyable bow to one of the enduring themes of the pulp stories in their hey day, the allure of Ancient Egypt and the mysteries of their numerous gods. A theft from a museum develops into something very considerably more sinister as the anticipated, illicit unwrapping of a mummy becomes a way to open a door to ancient power. This proves to be a very, entertainingly, bad idea. The clean art is just what the story needs to allow the cast be insane without every being stupid, and the living mummy is everything it should be.
Throughout all the stories it is extraordinary how Dave Stewart matches the tone and intent of the stories with his colouring, it gives the necessary extra push to the stories that need to be bright and bold as well as shadowy and mysterious to be successful. The lettering by Clem Robins is so natural that it is possible not to see the skill and craft. A great collection by a creative team who have taken care to honour the spirit of the originals and still be fresh and contemporary
.

Saturday, 23 March 2013

B.P.R.D. The Devil's Engine & The Long Death. Mike Mignola, John Arcudi (Writers), Tyler Crook, James Harren (Art), Dave Stewart (Colours), Clem Robins (Letters). Dark Horse Books (2012)

This book has two long stories, The Devil's Engine which is enjoyable and The Long Death which is excellent. In the Devil's Engine a B.P.R.D Agent, Andrew Devon and a physic crust punk, Fenix are taking a train back to Denver. Fenix had shot Abe Sapien in a previous episode and was turning her self into the B.P.R.D., Agent Devon had witnessed the shooting and done nothing to prevent it and this event forms an uneasy knot between them. Fenix has a premonition about danger on the train which turns out be to accurate and herself and Devon face a long journey back to Denver when they encounter some very large and very, very hungry monsters. The action is well staged and the interaction between the cast in nicely judged. The climax is smart and effective. In the Long Death Johann Kraus leads a team to investigate an incident in the Northwest woods. Johann has an agenda he does not share with the rest of the team which leads to significant trouble and then to a superbly staged double confrontation and conclusion.
What marks the difference between the two stories is the strong sense that the second story matters, it has deep roots in the continuity of the B.P.R.D series, it tackles a trailing plot line in a powerful and effective fashion. Even as doors are closed more are opened, the cast behave in unheroic but very characteristic  ways, make terrible mistakes and struggle credibly to deal with the extraordinary events that surround them. On the other hand in the Devil's Train the neither Fenix nor Devon have the same depth of time in the continuity, they take a starring role very late in the series without their being sufficient evidence anywhere why the reader should care. It is highly unlikely that any reader is coming to this volume cold, the extensive cast have been around for quite a while and the rather abrupt positioning of two relative unknowns center stage is odd. The second thread in the story is a door opening exercise typical of the series, it looses some impact because it is not surrounded by a story that could lend it more significance or tension.
The art by Tyler Crook on The Devil's Engine is superb, Devon and Fenix are given the chance to move through a lot of different situations and emotions and be believable in them all. The deeply nasty monsters are creepy and and never look as thought they have been forced into the surroundings. The action is vivid as are the reactions.
James Harren's art on The Long Death is outstanding moving from a gripping opening to two extended fight scenes which are messy, brutal beat downs , which considering who is involved is exactly what they should be. The snowy Northwest woods forms a great back drop, it never overshadows the cast it just puts them in perspective as the monsters circle about them. With a larger cast there is a opportunity for small slivers of interplay that are one of the joys of the series as minor characters get to make a mark.
Dave Stewart colours both stories with his usual level of astounding craft and subtle brilliance, in particular the second , mostly silent fight in the Long Death, the colours make the action flow  and give the details the order they should have. Clem Robins uses letters with understated care and energy to give the cast deeper tone and provides sound effects that anchor the moment.
The Devil's Engine is a good story, The Long Death makes this a comic worth getting.

Saturday, 9 March 2013

Lobster Johnson. The Burning Hand. Mike Mignola, John Arcudi (Writers), Tonci Zonjic (Art), Dave Stewart (Colours), Clem Robins (Letters). Dark Horse Books (2012)

Great period adventure and action story that mixes the supernatural with gangsters to great effect. Investigating an attack by low level thugs painted up to look like ghostly Native Americans leads reporter Cindy Tynan directly into the middle of a confrontation between major criminal Arnie Wald and mysterious vigilante, Lobster Johnson. Arnie Wald is working to acquire property in the area that will be ripe for re-development as New York expands, Lobster Johnston is fighting to stop him. When a direct assault Arnie by Lobster Johnson fails, Arnie calls in some unusual and very deadly allies and the fight escalates. The reveals are cleverly staged, the action is forceful and the mix of the elements tightly controlled to create the maximum impact.
One of the problems with trying to write a pulp story is that the surface details are so obvious that they distract from the structural elements that actually drive the story. It is a considerable tribute to Mike Mignola and John Arcudi that they have created a story that is both true to its roots and happily contemporary. They get the two most important elements exactly right, the period and the cast. The story is set in the the late 1920s against the rise of organized crime after the the introduction of Prohibition and their need to expand and diversify. The cast feel natural in the context, in particular Mr Isog who is clearly based on Peter Lorre who acts as a subtle key to giving the period atmosphere needed.
The plot mechanics are striking and effective, a relatively straightforward struggle between a very resourceful villain and a masked vigilante is given a lift and a twist by clever details and an engaging cast. Cindy Tynan is a capable and confident reporter who is concerned about the story and her career, supporting cast around Lobster Johnson and Arnie Wald are also capable and confident. Mercifully none are stupid, they resourceful and willing to act creating a smart and very satisfying climax.
Tonci Zonic's art is lovely, it quietly suggests the details of the period without forcing them, the supernatural actors are given a great presence, they move through the context easily and naturally, they do not conflict with it. The action is loud, bright and fast, everything it should be, ambiguity has no place in a story like this, the lines have to be clearly drawn and observed. The mystery about Lobster Johnson and the resourcefulness of Arnie Wald are a nicely judged updating of the formula .
Dave Stewart colours with unassuming flair and a keen eye for detail that serves the story without ever drawing attention to itself, Clem Robins delivers sound effects that are pleasure to read.
A great pleasure to read, a comic that wears its considerable craft with easy assurance.

Saturday, 8 December 2012

Abe Sapien. The Devil does not Jest and Other Stories. Mike Mignola, John Arcudi(Writers), Patric Reynolds, Peter Snejbjerg, James Harren (Art) Dave Stewart (Colours), Clem Robbins (Letters). Dark Horse Books (2012)

Three wonderful stories featuring Abe Sapien agent of the Bureau for Paranormal Research and Defence. All of the stories have a superb thread of the unexpected and the melancholy, the actions have strong and lasting consequences. Moving from a boy who is not what he seems to a drowned Russian submarine that has a number of secrets to the astonishing title story, all are superbly cast and structured with cunning reveals and dramatic echos that spread beyond the story itself.
One of the significant aspects to the stories is the matter-of-fact way that both the B>P.R.D. and Abe Sapien are presented. A government agency that deals with supernatural activities and problems would seem a natural for a shadowy role in public life, instead it is as visible as the police or the F.B.I. This means that the focus can rest firly on the events themselves rather than on the Bureau, it gives a solid and effective context to the action. That Abe Sapien is a humanoid fish is just taken for granted, he is an investigator for an agency that deals the supernatural, the fact that he is not human is par for the course.
This leaves the room in the stories for all the bits that all too often get squeezed out by an emphasis on the bizarre, the actual cast. It is not the odd business in itself that is interesting it is how the cast respond to and are caught up and changed by it. The stories shine here, they give room for the hammer blows of loss, greed and inescapable force that underlay the action and give it a context that draws in the reader with a much stronger grip than tension or horror alone would.
The art is nicely different for each story and the variety is welcome rather than distracting. They make the separation between the episode much clearer and are subtly matched to the different dramas. Patric Reynolds gives a realistic edge to the story of a haunting that robs a family a second time. It needs a solid context for the true scale of the devastation to be made clear. Peter Snejbjerg has uses a slightly more exaggerated and cartoony style to great effect in a story about the secrets of a drowned submarine. The stories bleak heart is hidden in an unexpected place and the art gets the required mix just right. James Harren wraps the story of a very clever man whose knowledge lead him to dreadful stupidity with  cunning detail and great kinetic energy. The comic thread in the story is a great counter point to the action.
Dave Stewart uses colours that blend in with the art and the story in a seamless way that  refuses to draw attention to the astonishing part they are playing, Clem Robbins letters do the same, both are hugely influential in the discreet way they should be. Great stories, great comics.

Friday, 9 March 2012

WitchFinder: Lost and Gone Forever. Mike Mignola, John Arcudi (Writers),John Severin (Art) Dave Stewart (Colours), Clem Robbins (Letters). Dark Horse Comics 2012

From the classic Western opening through the superbly crafted story that neatly side steps cliches to the sharp finale this is a great comic. Sir Edward Grey, WitchFinder for the Queen of England is in Utah tracking a man from England. After some trouble he meets up with Morgan Kaler who helps he get out of town. They encounter a young white woman, Eris, who is preaching to the Paiute Indians. Morgan Kaler says that Eris is a witch and using her powers to influence the Paiute. A little later they encounter the man Grey has been tracking and find that he is now a zombie and the story moves in unexpected directions from there. The reveals are cunningly staged, full use is made of the possibilities of the Western setting and Grey being out of his normal element.
With the opening scenes of the book when a stranger arrives in town and asks the wrong questions the sense of the mythical West of the Westerns is superbly established. The rest of the story diligently undermines that prospect as the supernatural threads are pulled together. One of the strongest aspects to the story is the unexpected and clever use of zombies, which are a rather threadbare now. In this story they have a purpose beyond hunger for brains, they are part of a larger plot driven by malice and greed. There is a subtle confidence to the storytelling that makes it a pleasure to read, there is one particularly bold stroke involving the local preacher which could easily have gone horribly wrong. Instead it has a genuine force and subtle agony that gives depth and force to the story. The dignified and easy handling of the Paiute is a joy, it is nice to see them being treated as humans without guilt robbing them of the chance to be as confused as the rest of us.
The cast are first rate, Edward Grey is trying to hold on as events and context conspire against him, Morgan Kaler is wonderful. Sharp, colorful and brimming over with energy he is exactly the right Western hero. Eris is a  dangerous woman who has dark plans and the fierce will to bring them to fruition.
John Severin's art is an undiluted pleasure. He has such a complete mastery of comic art that his work is just an deep pleasure to read and linger over. It never calls unnecessary attention to itself, it serves the story with care and wit , at the same time the depth and detail that fill the pages are just a treat. They give the cast a force and presence, the body language is eloquent. The cast fill the spaces with vitality and physical presence, they relate naturally to the context and the action is staged superbly.
Dave Stewart's colouring is so sure and subtle that it nearly passes by without attention, it works for the story, adding tones and notes to the action.  It illuminates the art and gives it the palate it needs to reveal its power. Clem Robbins lettering gives the shadings of conversation without ever intruding.
Everything in this comic is there to serve the story and it does so with conviction and flair. Each element is worth savoring in its own right as it is the work of a very talented and creative artist, separately and combined they show why comics are the wonder that they are. 

Thursday, 7 May 2009

B.P.R.D. The Warning. Mike Mignola, John Arcudi (Writers), Guy Davis (Art), Dave Stewart (Colours), Clem Robins (Letters)


This story arc does something relatively unusual in comics, particularly where there is an extended continuous storyline already in existence, it escalates the threat in the story logically and effectively while still maintaining the threads of the storyline. Placing the cast in danger is straightforward, what requires considerable planning and creative flexibility is to have existing threads within the story line dramatically develop in a compressed period without having the appearance of haste. Mike Mignola and John Arcudi manage this with considerable skill, they take off from the cliffhanger ending of "Killing Ground" and proceed to execute a body swerve that raises the stakes to a global level. The cast continue to evolve and respond to rapidly changing circumstances in very natural ways, they are becoming considerably tougher and more determined. They have truly emerged from Hellboy's shadow and become experience fighters in a brutal and uncompromising struggle against powerful and determined enemies. The range of those enemies is underlined in the book as more and more emerge to stake their claim to the Earth and to move against humanity.
Guy Davis captures the scale of the battles as a major city is pounded by an unexpected invader, a partial victory that seems to show the way to future defeats is the bitter result. At the same time as the huge drama fills the pages, the cast are as engaging as ever and the troubles that each have are engrossing. They give a critical context to the conflict they are involved in, through them we can see what could be lost if they fail or falter. The use of continuity within these stories is remarkable, details that echo previous stories or pick up threads that had appeared to be forgotten so that past events can bee seen to have cast shadows forward, add to the depth of the story rather than strangle it. A superb episode in an extraordinary unfolding story.