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Showing posts with label Arvid Nelson. Show all posts
Showing posts with label Arvid Nelson. Show all posts

Tuesday, 16 April 2013

Warlord of Mars. Dejah Thoris Volume 2: Pirate Queen of Mars. Arvid Nenson (Writer), Carlos Rafael (Art), Carlos Lopez (Colours), Marshall Dillon (Letters). Dynamite Entertainmement (2012)

A very enjoyable story marred by a fantastically stupid consume for the leading character. In the rubble of the newly united  cites of Helium, a problem with the water supply is a disaster. Dejah Thoris  leads an expedition to the pumping station in the ice belt to see what the problem is. She finds that the pumping station crew have been locked up and then her craft is blown up. Pursuing the person who blew up her ship, Dejah is kidnapped by Phondari, a female pirate captain who is looking for something. When Phondrai's ship comes under attack  from an old enemy the situation becomes significantly more complicated and dangerous. The story moves at a fast pace, the action is loud and vivid, the reveals are very well staged and the conclusion is satisfying.
This story is everything that adventure science fiction should be, it uses ideas from the Edgar Rice Burroughs stories cleverly, there is not need to know the stories to enjoy the action, knowing them does add to the pleasure. Arvid Nelson uses ideas from pirate stories in a smart fashion, mixing them up with science fiction in a very enjoyable way without loosing or diluting the essential parts of either genre. Happily he realizes the outstanding value of a competent and committed villain who can drive the action forward in a natural and effective way. The mix of motives is very well done as the major players each bring something a little different to the adventure and the tension between allies and enemies is held tight and works very effectively.
Carlos Rafael's art is lovely, it is bold and dramatic when it needs to be, the splash pages are full of enjoyable detail and the action scenes are excellent. There is slight problem with Dejah Thoris' facial expressions, she appears to be somewhat surprised all the time. Of course it may be that she is simply embarrassed at the appalling costume she has been given, a thong and tear shaped nipple covers, in particular when worn under a cloak  with a fur trimmed hood in an ice cave would make anyone feel more than a bit surprised. Phondrai has the more standard female lack of costume, however even hers is still considerably better than Dejah's.
Carlos Lopez understands that bold, bright colours are the correct choice for a big bold science fiction adventure story. The colours add greatly to the story, they bring the world of Mars to life, and give sharp focus and depth to the art. Marshall Dillon's letters are a a quiet pleasure, they add to the character and his sound effects are great.
A very well thought out story, lovely art, and a great cast make the comic well worth reading wardrobe
malfunctions not withstanding.

Sunday, 16 December 2012

Kull. The Shadow Kingdom. Arvid Nelson (Writer), Will Conrad (Artist), Jose Villarrubria (Colours), Richard Starkings (Letters) Drark Horse Books (2009)

A very satisfying sword & sorcery story with a great cast and forceful action. Kull has taken the crown in Valusia and is seeking to consolidate his power, trying to establish himself firmly and safely on the throne. He finds that the biggest threat to his life and reign is not from his reluctant subjects but from ancient and evil forces who have plans of their own. The snake cult is a very powerful force in Valusia  and it has very dangerous secrets. Kull has to trust Brule The spear Slayer, Pict and the long time enemies of Kull's people, to  step into the snake pit and survive the process. The reveals are very well staged, the action is exciting and the the story is told with pace and energy.
Arvid Nelson takes full advantage of the possibilities of the story and uses them in interesting and very engaging ways. As a king Kull has his scope for action both expanded and reduced, his natural instinct is physical action, to survive as a king he needs to use his sharp mind as well. Navigating the whirlpools of the court and trying to establish his legitimacy is hard, the struggle with the sinister snake men is much more to his taste, a direct and bloody confrontation. The writing gives scope to both the worlds that Kull moves in and quietly and effectively shows how they overlap and intertwine. Kull is a great character, with enough doubt and anxiety to be dramatic while demonstrating the will and force that made him king in the first place. This is a story with a great deal going on, the balance between the elements is superbly maintained.
Will Conrad's art is a joy, it gives a physical weight and depth to the cast and context that is absolutely vital to the success of a sword & sorcery story. The story needs the action to be vivid and forceful, at the same tome the political currents have to be given depth and life to provide the context for the action. The cast are full of movement, they move through their context with confidence at the same time the subtle body language is never left behind.
Jose Villarrubia's colours are a pleasure to read, they give an extra dimension to the story and bring out the details and texture of the art. The story needs the force and momentum of the action underscored by the quieter menace that surrounds Kull, the colours made the context lush and real, Valusia looks wonderful, worth fighting for.  Richard Starkings letters are subtle, the sound effects are loud and visceral without ever drawing attention to themselves. A great comic.